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DRAFT ZERO

DZ-106: How do you know if you have enough story?

How do you know if you have enough narrative fuel to write a script?

Legacy Episode — Migrated from our original site. Will take time to tidy up!

31 DEC 2023

Show Notes

In this episode, Chas, Stu and Mel attempt to answer a listener question: “In your own pre-writing process, how do you know you have enough for a feature? And do you have a specific pre-writing method you’re going to?”

Thus we launch into a discussion on our writing processes and the varying usefulness of tools such as log lines, turning points, beat sheets, synopsis, treatments, and scene breakdowns. We also tackle the challenges encountered while developing an idea to first draft, such as balancing the pace of the story, developing distinct character voices, character choices, plot changes, pacing, and thematic clarity.

Is this backmatter? Or is it development tools? You decide! Hahaha.

Thanks so much to Chris Walker for his excellent editing on this episode!

"having a bit of a process is a little bit of a blanket. It answers the question of what do I work on next, right?"

Stu Willis  |  DZ-106: How do you know if you have enough story?

Thanks to our Patrons, especially Lily, Alexandre, Malay, Casimir, Jennifer, Thomas, Randy, Jesse, Sandra, Theis and Khrob.

As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.


Resources

Chapters

  • 00:00:00 – Cold Open
  • 00:00:16 – The Listener Question: Do You Have Enough for a Feature?
  • 00:00:30 – › Why features demand a known ending before you start
  • 00:02:38 – Our Development Processes
  • 00:05:20 – › Deciding format before asking if you have enough story
  • 00:09:20 – › Narrative fuel as a concept and when to test it
  • 00:13:42 – › Why the midpoint is the first structural tent pole to find
  • 00:17:35 – › Cards, brainstorming, and capturing scenes before plot
  • 00:20:06 – › How TV bible development differs from feature outlining
  • 00:25:15 – Developing from Concept
  • 00:28:53 – › Mel's four-stage process from voice note to scriptment
  • 00:33:06 – › Theme as the organising principle before you outline
  • 00:38:55 – › Character and plot as mutually dependent in development
  • 00:44:09 – › Loglines from other characters' points of view
  • 00:45:26 – Sponsor: Arc Studio Pro
  • 00:48:12 – Expanding Your Idea
  • 00:51:24 – › Sequence structure as a test for narrative fuel
  • 00:55:34 – › Turning points driven by character decisions, not events
  • 01:00:01 – › When genre dictates how fixed your major beats should be
  • 01:06:19 – › From bullet outline to scriptment: when to move to pages
  • 01:09:36 – › Summarising dialogue scenes before writing them
  • 01:15:29 – Long Short Documents
  • 01:20:34 – › The therefore-and-but test applied to outlines
  • 01:23:07 – › Prose treatments as a low-cost pitch and development tool
  • 01:27:22 – Consistent Problems with First Drafts
  • 01:28:53 – › Pacing imbalance between over-written and under-written sequences
  • 01:31:27 – › Character voice, empathy, and choices that don't land
  • 01:34:28 – Many Thanks to Our Patreons!

KEY IDEAS

The Midpoint Test for Story Fuel

"For me, often when I'm structuring stuff, the first one of the early questions for me structurally is what is the midpoint? Because the midpoint will help me work out whether I've got enough juice."

— Stu Willis (00:14:22) · Midpoint · Plotting

Theme and Ending as Starting Points

"I don't even bother doing any work on a story until I know how it ends and what theme I'm exploring, whatever theme means to me. So, I need to know those things just from like, you know, doing the dishes or in Mel's case, is going on a run or something like that. I need to have that in my head as inspiration before I even start doing other work."

— Chas Fisher (00:40:15) · Theme · Development

Development Through Multiple Story Tellings

"What I'm constantly trying to do is just tell the story in a bunch of different ways as it slowly gets more and more embellished. [...] A prose version of the story, particularly with a feature, can give you an idea of, is this flowing as a narrative?"

— Stu Willis (01:08:36) · Treatments · Development

Scriptment as Emotional Checkpoint

"The scriptment phase, the idea for a scriptment is this needs to be fun it needs to be interesting I may find at the scriptment phase that this is is boring or I'm not emotionally invested or something like that. And then I haven't really invested enough. I'm very happy to abandon it and it lives in my graveyard folder."

— Mel Killingsworth (00:28:53) · Generative Tools · Development

Questions and Answers Drive Scenes

"I do think it is related to plotting, and you can actually write your plots out like that. There is a question that the audience asks if the character is in pursuit of something that is answered by the end of the scene, and that answer ends up setting up the new scene, right?"

— Stu Willis (00:22:20) · Scene Structure · Plotting

Log Line as Inciting Incident

"I think what is useful about the log line is the traditional kind of log line of when something happens to this protagonist, they must blah, blah, blah, blah. It's essentially, it's talking about your inciting incident."

— Stu Willis (00:12:31) · Loglines · Plotting

Sequence Questions Persist Across Drafts

"I'm talking about the questions being posed in an act or a sequence and how those questions get resolved those to me sure stay very much the same throughout the process."

— Chas Fisher (01:05:30) · Sequences · Rewriting


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