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Character Agency

Every episode covering Character Agency.


"He doesn’t solve the plot until he has an emotional event with his son. The emotional event is that his son’s disconnected from him. We get this sense that they’re distant from each other. Well, we don’t even get a sense. We see it. And it’s only later on when him and his son are in a room and he basically learns that he needs to listen to these kids that he’s able to, quote unquote, solve the plot."

— Stu Willis  |  DZ-118: ADOLESCENCE -- How Questions Create Dramatic Tension


KEY IDEAS

Control Over Questions Compels Action

"I think these films have got really strong control over the questions and that's how they get us to follow, compelling us to follow characters who are doing terrible things. And sometimes it's removing the mystery. We know who did it in Woman of the Hour."

— Chas Fisher (01:06:08) · DZ-124: Making the Despicable Compelling

Lingering Character Transformation Beyond Survival

"One of my favorite parts of the cycle part of terms is the lingering effects on the characters. Even if they managed to survive. Maybe they've also solved some part of the mystery. They're still left, you know, devastated with these scars uh or left permanently altered [...] the final girl laughing on the truck at the end of Texas Chainsaw Massacre it's like she survived but at what cost."

— Kim Ho (00:23:24) · DZ-121: Escalating Antagonism in SINNERS

Beyond Protagonist: Examining Antagonistic Forces

"when you use those structures that are out there, they tend to be around plot and they tend to think primarily from the protagonist's point of view. And using this system, we can actually look at the forces of antagonism in a story."

— Chas Fisher (00:06:31) · DZ-121: Escalating Antagonism in SINNERS

Transgression as the Story Catalyst

"The transgression is the act that awakens the slumber and that leads into the omen."

— Stu Willis (00:08:29) · DZ-121: Escalating Antagonism in SINNERS

Melodrama vs. the Hero's Journey

"A melodrama story in contrast to the hero's journey story is about ordinary people going through massive life-changing events in the face of which they are either powerless or there is a massive cost to taking action and equally a massive cost to endurance."

— Chas Fisher (00:06:19) · DZ-118: ADOLESCENCE -- How Questions Create Dramatic Tension

Emotional Event as Plot Resolution

"He doesn't solve the plot until he has an emotional event with his son. The emotional event is that his son's disconnected from him. We get this sense that they're distant from each other. Well, we don't even get a sense. We see it. And it's only later on when him and his son are in a room and he basically learns that he needs to listen to these kids that he's able to, quote unquote, solve the plot."

— Stu Willis (00:35:09) · DZ-118: ADOLESCENCE -- How Questions Create Dramatic Tension

Aggressive Waiting

"It's an almost a kind of aggressive waiting, if that makes sense. So whoever has the kind of nerve to live with that tension long enough will be the one who wins. It's a great character beat to have someone who is impatient, foolhardy, furious, angry, slighted, to show them really wanting to act. Just, they have to just do something, but what they actually have to do is wait. And they hate it. And that's a nice little -- yeah. That's a nice way to develop character."

— Damon Young (00:16:28) · DZ-100: Scenes through Swords

Creating Space for Character

"The point about it being a plot character sequence is, you know, you couldn't do this kind of character work if Jason had the responsibility of driving the plot of the story. You have to give as it were the agency of the action to the opposition to allow Jason the space to start unfolding these questions about himself."

— Stephen Cleary (00:45:42) · DZ-43: Driving Sequences - Character and Plot Intensity

Dark Night of the Soul as Character Question

"Dark Night of the Soul is less a formula beat and more a question every writer should be able to answer for their character. What is the lowest point? What does it take to get out of it?"

— Stu Willis (00:43:23) · DZ-2: Do the Screenplay Gurus score big at the Box Office?

Sound Design Creating Character Contrast

"The mirror image is her on land, back on Earth, standing up and being surrounded by sound. And that's something that they've done a very good job of in the film. It's not as written as much on the script, but the sound plays a particularly important role in creating that contrast."

— Stu Willis (00:10:24) · DZ-2: Do the Screenplay Gurus score big at the Box Office?



DZ-126: Secrets and Clues

How can Secrets and Clues motivate characters?
AIThe dual-protagonist structure forces a reckoning with agency: Blanc actively pursues answers while Judd is reactive and cornered, and the episode examines how that difference in agency shapes each character’s arc through the mystery.
⏱ 1h 28m
30 APR 2026
Listen if you want to understand how hidden information drives character motivation and plot structure!
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“Getting information puts your character in danger. And danger rewards your character with information." — One of three ideas we steal from game design in this episode. In this two part series, we talk about how secrets, clues and hidden information motivate characters and may (or may not) help you plot from a character perspective. Part One (this episode) looks at WAKE UP DEAD MAN; while Part Two looks at SIDE EFFECTS, and the pilot episode of SHRINKING…


DZ-121: Escalating Antagonism in SINNERS

How do the antagonistic forces in your story escalate distinctly from the protagonists' journey?
AIThe episode frames Survive, Solve, Save as three distinct stakes that protagonists choose based on their position toward the antagonistic threat, moving from internal mystery to externalized action.
⏱ 1h 24m
29 AUG 2025
Listen to strengthen your story by focusing on the antagonistic forces in your script.
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We often struggle to develop the middle stages of a story. Could this be because we focus on our protagonists’ journeys and plot structure more than on how the antagonistic powers are awakened, wronged, discovered, gathering strength and revealing themselves…


DZ-112: Breaking the 4th wall

How is the effect of breaking the 4th wall different to voiceover?
AIStu keeps returning to how much narrative control the character wields when they choose to address the camera, and how that lever can be dialled in and out to show whether a character like Fleabag or Rob is driving the story or being driven by it.
⏱ 1h 52m
31 JUL 2024
Listen to understand how breaking the 4th wall directly involves the audience in a character's emotional present.
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As part of our series on how filmmakers can directly communicate to the audience, we finally examine the most blatant tool of them all: when character look directly down the barrel of the camera… and thus look directly at us, the viewer. Chas, Stu and Mel take the craft tools/levers they identified in previous episodes and use them to examine the tv-version-of HIGH FIDELITY (“Top Five Breakups”), ABBOTT ELEMENTARY (“Attack Ad)”) and - of course - FLEABAG…



DZ-103: Game of the Scene 2 - Triangle of Sadness, The Favourite

How can games elevate dramatic scenes?
AIGames reveal character through the competency, decisions, and rule-breaking choices characters make when resources and skills are constrained, forcing them to show who they are through action rather than exposition.
⏱ 1h 42m
1 OCT 2023
Listen to understand how games force characters to interact and reveal themselves (through competency, decisions, and rule-breaking)
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In part two of this two parter, Stu and Chas go further into the game (of the scene) and look at how games force characters other than the protagonist to interact. We deep dive into the wonderful social satires of TRIANGLE OF SADNESS and THE FAVOURITE…


DZ-100: Scenes through Swords

What scene-writing tools can be learned from martial arts?
AIBy examining who chooses to engage first and how characters initiate contact, Stu and Damon highlight how agency manifests in the moment-to-moment decisions that drive confrontation.
⏱ 1h 0m
29 MAY 2023
Listen if you want to know why the distance between two characters matters more than what they say.
More Info
In this slightly unusual episode of Draft Zero (but also incredibly on brand), Stu and philosopher-swordsperson Damon Young discuss how the lessons they have learned from martial arts can be applied to scenes. In particular, they discuss how approaching an opponent in a sword fight can be analogous to how characters approach conflict, such as: the distance between the characters, who chooses to engage first, how to feint, how to lure an attack by leaving yourself vulnerable, etc…



DZ-67: Writing Passive Protagonists & Melodrama

How do I tell a powerful story where the protagonist cannot drive the plot?
AIThe episode’s central question hinges on how to write powerful stories where protagonists cannot drive the plot--a direct inversion of agency-driven narrative.
⏱ 2h 58m
30 APR 2020
Listen if you want to write powerful stories centred on characters without much agency.
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Stu and Chas are joined by Stephen Cleary following his exploration into Melodrama, and together they try to reclaim the word from its pejorative meaning…



DZ-56: Character Motivations 2

Workshopping ways to fix character motivations.
AIBy workshopping fixes to unmotivated character beats, the episode reveals how agency--or its absence--determines whether an audience stays invested or gets taken out of the movie.
⏱ 2h 16m
30 MAR 2019
Listen if you want to understand how character decisions can break a screenplay and how to fix them
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In this second part of their exploration of character motivations, Chas and Stu dive into what makes “BAD” screenplays NOT work. They examine at moments where they (and maybe you, dear listeners) did not believe a key decision being made by a character and so were taken out of the movie. In a departure from the Draft Zero format, they apply the tools they developed in Part 1 to workshop potential fixes to these beats…


DZ-48: One-Shot - Blade Runner 2049 - Agency vs Choice

Can your characters be given choices and yet still be deprived of agency?
AICS McMullen reveals that Blade Runner 2049 dramatises characters through binary choices while systematically depriving them of agency--the distinction between being given a choice and having a choice that produces different outcomes.
⏱ 1h 53m
28 FEB 2018
Listen to discover how characters can be dramatised through binary choices (and understand the difference between choice and agency).
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To kick off 2018, Chas and Stu take a deep dive into one of their favourite movies of 2017: Blade Runner 2049. However, they abstained from “Fox News-ing this shit” by being joined by the most accomplished screenwriter they know, C.S. McMullen (Blood List 2017, Black List 2017, also a lover of Blade Runner 2049)…


DZ-47: Backmatter - A Lost Jedi, White Knighting, and Writers-On-Set

Will Director Stu allow Writer Chas on his set?
AIStu and Chas examine how character actions--and the consequences that follow--fundamentally shape how an audience perceives and judges a character.
⏱ 2h 21m
11 JAN 2018
Listen to understand how consequences (not intentions) impact whether an audience roots for or against your protagonist.
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Following our annual wrap up in 2017, we’ve decided to once again explore what craft issues/lessons we can garner from the latest Stars, namely Episode VIII: The Last Jedi, focusing on how consequences of character actions can do a lot of heavy lifting as to how the audience perceives that character (as well as looking at worldview and overall story structure)…


DZ-35: Driving Characters or Character Driven?

How can films maintain audience interest without stakes or plot questions?
AIStuart and Chas examine how character choice--rather than external plot forces--propels these films forward, making what the protagonist decides the engine of engagement.
⏱ 1h 20m
6 OCT 2016
Listen if you're writing a character study and unsure how to build momentum without external conflict.
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Continuing their focus on “character”, Stuart and Chas take a close look at films that may be considered character-driven... or rather character studies... or just plot-lite films? Whatever you call them, these films — CHEF, HAPPY-GO-LUCKY, and AMOUR — let their plots take a back seat to a closer examination of their characters. Stuart and Chas dive in to investigate how, without plot driving the story forward, do these films maintain our interest? We talk Mike Leigh’s idea of the ‘Running Condition’, Character Choice, SceneWork and the myriad other techniques the filmmakers use to keep us interested…


DZ-34: Game of Choices - Decision Making and Character Implications

How does the experience of a character's decision impact our feelings towards that character?
AIThe episode examines how withholding a character’s perspective during critical moments--even when they’re driving the narrative--fundamentally changes how an audience perceives their control over events.
⏱ 1h 26m
14 AUG 2016
More Info
After a spectacular end to Season 6 of GAME OF THRONES, Chas and Stu were struck by the very different portrayals of Sansa in Episode 9 - Battle of the Bastards and Cersei in Episode 10 - The Winds of Winter. Despite both characters having an enormous impact on the narrative, the audience’s experience of those characters is very different -- largely because Sansa is absent from 98% of Battle of the Bastards…



DZ-20: Writing Strong Secondary Characters - Trinity, Bechdel and a Bamboo Killer

How can the Trinity Syndrome help you write better secondary characters?
AIChas, Stu, and Emily dissect the Trinity Syndrome’s core critique--a ‘Strong Female Character With Nothing To Do’--which is fundamentally a problem of characters lacking meaningful choices and impact on the story.
⏱ 1h 18m
2 APR 2015
Listen when you're writing secondary female characters and need them to have more depth.
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Chas & Stu are joined by Bamboo Killer (aka Emily Blake) - one of the co-hosts of the Chicks Who Script podcast. They take a critical look at secondary female characters in mainstream movies through the lens of the oft-cited Bechdel test and the new, less-cited, Trinity Syndrome. The Trinity Syndrome berates movies for creating a “Strong Female Character With Nothing To Do” (like Trinity in the Matrix sequels) and raises a list of questions for filmmakers to ask themselves about their (female) characters…


DZ-11: Adventure for the MacGuffin!

Is the MacGuffin truly interchangable, and how does it impact on your character writing?
AIThe relationship between protagonist and MacGuffin determines whether your hero is actively pursuing something meaningful or passively chasing an arbitrary plot device.
⏱ 1h 49m
30 JUL 2014
Listen to discover why the MacGuffin's emotional weight--not its function--determines whether your audience cares enough to follow the entire adventure.
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Stu and Chas are joined by a special guest - Scriptmag contributor Brad Johnson - to discuss how the choice of the MacGuffin can impact on the quality of an action/adventure film. To test this thesis, our heroes compare the auspicious originals of two iconic franchise with their, um, less-than-auspicious 4th instalments (in other words we compare RAIDERS OF THE LOST ARK with KINGDOM OF THE CRYSTAL SKULL and THE CURSE OF THE BLACK PEARL with ON STRANGER TIDES) as well as look at two recent & original entries into the genre, namely NATIONAL TREASURE and PRINCE OF PERSIA…


DZ-125: Oscars One-shot - BLUE MOON

What craft tools make a low-budget, contained, period drama riveting?
AIMel identifies how Larry makes choices throughout the night--organizing a party he knows will fail, pitching Rogers ideas he’s not sure about--and these choices reveal the moral complexity of whether he’s being true or performing for something he wants.
⏱ 1h 18m
26 FEB 2026
Listen if you want to understand how narrative POV, screenplay format, and dialogue craft can elevate a contained biopic into an Oscar-nominated film
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BLUE MOON is a talky, period-drama that film about an obscure songer-writer in the 1940s. Yet, it attracted world-class talent AND Academy Award nominations, including for it’s script. Join Chas & Mel as they explore how narrative POV, interweaving relationships, hooky dialogue, and even the screenplay format itself make the script for BLUE MOON so great…


DZ-124: Making the Despicable Compelling

How does Film Noir show us terrible people doing terrible things without endorsing it?
AIMel argues that Easy makes morally grey choices based on survival within a system that’s out to get him, and Woman of the Hour demonstrates how a killer’s agency--choosing victims who won’t be believed--becomes the through-line of his characterization.
⏱ 1h 10m
30 JAN 2026
Listen if you need audiences to root for characters who do terrible things
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DZ-122: Escalating Antagonism Across Genres

How can you apply horror ideas to action and comedy?
AIChas notes that Terry is intellectually and emotionally in control of the situation at nearly all points--his agency isn’t just physical dominance but emotional mastery--which sets him apart from typical action heroes and drives the story’s moral weight.
⏱ 1h 44m
1 OCT 2025
Listen to learn how thinking of your hero as the horror (for your villains) makes your script dynamic.
More Info
In this episode Chas, Stu and guest Kim Ho continue their exploration into the power(s) of antagonism and how focusing on them can develop story…


DZ-119: Final Character Choices & Great Endings

How do you dramatise a protagonist's internal journey through their final decision?
AIThe episode argues that even powerless characters can be made active by giving them choices--like Jamie choosing not to tell his father the truth--which connects character agency to the dramatization of internal decision-making.
⏱ 1h 52m
18 JUN 2025
Listen if you want to understand how to better dramatise a character's internal journey
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In this episode, Stu and Chas focus solely on the final choices made by protagonists and how that reflects their character journey and successfully, or not, dramatises the internal…


DZ-114: Climaxes in CHALLENGERS

How does ending your story on the climax affect audience experience?
AIMel and Chas track how the film’s two major changes from script to screen--Art’s underarm serve and the embrace--actually give Patrick and Art more visible decision-making in the final moments than the written page provides.
⏱ 1h 17m
29 NOV 2024
Listen to understand how withholding resolution can make your story great!
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While Stu is on show, Mel and Chas sit down to analyse the meaning behind the ending of 2024’s CHALLENGERS, especially when - upon reading the script - the most impactful moment of the ending on screen (for Chas in particular) is not written on the page…


DZ-108: The Emotional Event with Judith Weston

How and why should every scene have an emotional event?
AIThe Celine Song discussion shows how character agency lives in moment-to-moment choices--Nora interrupting with a mundane question becomes a beat change, and actors taking out their own phones without prompting proves the emotional truth is already written into the relationship dynamics.
⏱ 1h 37m
31 MAR 2024
Listen to understand why a scene's power lives in what shifts between characters, not what happens to them.
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DZ-98: Ensembles 3 - Character Function & Theme

What effect does adding a ton of characters have on your story?
AIBy exploring how multiple characters with separate storylines function within a single narrative, the episode investigates how agency distributes across an ensemble and what that distribution accomplishes.
⏱ 2h 2m
31 MAR 2023
Listen if you're writing an ensemble storiy and want to understand how different characters serve different narrative and thematic functions!
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In Part 3 (the final part? Ha!) of our exploration into ensemble stories, Stu, Chas & Mel examine films whose genres do not conventionally require a ton of characters or that use those ensembles in unconventional ways. In particular, adding whole storylines that are separate from the main character’s story. To that end, we dive into three films that were horrifically snubbed by the Oscars: THE WOMAN KING, RIDERS OF JUSTICE and NOPE…


DZ-85: Choices & Decisions 2 - The Farewell & Wrath of Man

What is difference between choice and decision when it comes to audience experience?
AIIn THE FAREWELL, the recurring choice to lie reveals how agency operates moment-to-moment, while WRATH OF MAN’s non-linear structure decouples character decisions from their consequences in ways that fundamentally alter audience perception.
⏱ 1h 49m
17 NOV 2021
Listen when you want to show a character refusing to change despite every opportunity to do so.
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In our second part of our “series” on Choices & Decisions, we take a deep dive into THE FAREWELL and WRATH OF MAN, with a sidebar on NOMADLAND…


DZ-84: Choices & Decisions 1 - Booksmart

What is the difference between choice and decision when it comes to characters?
AIChas and Stu analyse how the audience’s understanding of what options are available to a character directly shapes our perception of their agency and culpability in the decisions they make.
⏱ 1h 12m
30 OCT 2021
Listen how the separation of choice, decision, and consequence (for a character) creates emotional impact.
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In order to better understand dramatising of character, Chas and Stu take a very draft zero look at very specific tool: choices and decisions. We analyse three films through the decisions made by their characters. In particular, how the audience understanding of: the choice available, the considered decision itself, and the consequence changes how we feel about these characters. And how separating those three things can create different emotional effects on your audience…


Shows: Fleabag

DZ-83: A Very Thematic Stand-up Special!

What can screenwriters learn from the storytelling techniques used by stand-up comedians?
AIHannah Gadsby’s announcement that she’s quitting comedy raises the dramatic question of why we should care about someone ostensibly refusing to deliver what we came to see, putting her agency and choice at the center of the show.
⏱ 2h 31m
8 SEP 2021
Listen if you want to understand how stand-up comedians grip audiences and build emotional arcs (and what narrative tools screenwriters can borrow from comedy)!
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Standup comedians can keep audiences gripped to their every word for over an hour, and often bring them to emotional climaxes by the end. So how do they do it and what tools can apply to scripted narratives…


DZ-55: Character Motivations 1

What to do when a reader says "I don't buy that he/she would do that"?
AIThe episode examines how characters can make decisions that feel ‘out of character’ while still maintaining believable agency--the tension between what a character would normally do and what the story requires them to do.
⏱ 2h 18m
15 JAN 2019
Listen if you're writing a scene where your character does something 'out of character' and your readers to buy it.
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Chas & Stu look at examples of good character motivation. We’ve all watched movies where we don’t believe the motivation of a character or characters. We may have even written scripts where readers don’t buy the character’s choices. And that’s often a real problem because most of these choices coincide with key structural moments — e.g. the moments where the characters decide to do something “out of character” in order to progress to the next part of the story. To help us solve the problem of how to improve our character motivations, in this episode we explore great examples of character motivation and how they have helped the audience believe a character’s decision…


DZ-50: Antagonists! 2 - vs Self

How can characters be their own antagonist?
AIThe episode grapples with how much agency a self-antagonistic protagonist retains and how their choices either compound or interrupt the antagonistic forces they embody.
⏱ 1h 47m
19 APR 2018
Listen if you want to understand how protagonists can serve as their own antagonist and how antagonistic forces shape a character's journey
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In Part Two of our Five Part Epic Exploration™ into antagonists, Chas & Stu take a look at “vs self” stories. Stories where the protagonist (or main character) serves as their own antagonist as well as the antagonist for those around them…


DZ-43: Driving Sequences - Character and Plot Intensity

What gives your sequences their intensity?
AIA recurring theme across the episode’s examples is what happens to your story when your protagonist actively decides to abandon the plot, foregrounding choice over external momentum.
⏱ 3h 16m
8 JUL 2017
Listen to understand how dramatic questions shape audience engagement and pacing through sequences.
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Chas and Stu are joined for the fourth time by the inestimable Stephen Cleary - this time to take a deep dive into sequences. A real deep dive. A 3+ hour deep dive…


DZ-42: One-Shot - Character Worldview & Macro POV in SPLT

What screenwriting lessons can be we learn from SPLIT?
AIThe hosts trace how SPLIT’s structure reinforces the protagonist’s agency (or lack thereof) through carefully controlled revelations that mirror her own discovery of what’s happening around her.
⏱ 1h 52m
26 APR 2017
Listen when you're writing a twist and need to earn it through point-of-view rather than surprise alone.
More Info
In our first (and perhaps last) one-shot, we take a close look at the M. Night Shyamalan’s SPLIT. Rather than having one topic with many examples, we use the one example to look at many topics. Well, okay, a few topics…


DZ-40: Tactics and Scenes

How do tactics make your characters and scenes more dynamic?
AIThe episode shows how a character’s tactical choices under pressure expose who they really are, and how the ability to shift tactics reflects their growth and agency throughout a story.
⏱ 2h 15m
4 FEB 2017
Listen to learn how a character's tactics reveal who they are under pressure--and how their changing tactics reveals their growth.
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In this episode, Stu and Chas turn their gaze to the “tactics” that characters use in scenes to get what they want. Tactics are how the characters try to achieve their goals and (we reckon) can be revealing of the essence of their character. The shifting and thwarting of tactics can make scenes more dynamic; while over the course of a story, the changing of tactics can reflect the growth of characters... even if their goal stays the same…


DZ-39: Backmatter - Hitting LA, Receiving Feedback, and a Roguish One

How can writers make use of their time when hitting LA?
AIStu and Chas examine character choices in Rogue One to understand how writers can give characters meaningful agency within constrained circumstances.
⏱ 1h 29m
15 JAN 2017
Listen if you're about to network at a festival and have no idea what writers actually do with their time there.
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In another backmatter-only episode, Stu & Chas zig-zag through a range of topics. We talk about Chas’ experience(s) hitting both Los Angeles and the Austin Film Festival, effective networking, career capital, the art of receiving feedback, and Stu’s harsh Three Strikes Rule. We look back at the most important lessons we’ve learned about storytelling in 2016 and that leads us to talk about character choices in a little-known and little-talked about film called ROGUE ONE…


DZ-33: Protagonist vs Hero - Dawn of Character Function

How does splitting 'character functions' enhance theme?
AIWhen you separate active character function from protagonist function, you’re making deliberate choices about who drives the plot forward and who experiences the internal change, each decision serving different narrative effects.
⏱ 1h 58m
15 JUL 2016
Listen to see how splitting character functions across your cast sharpens what your story actually means.
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We are often told that our ‘protagonist’ needs to be a active. That they need to be compelling. That they need to change. And - old faithful - that they need to be likeable. But after looking at MAD MAX: FURY ROAD, STAR TREK (2009), THE FIGHTER, and SICARIO, Chas and Stu learn that your primary character does not need to do all these things. In fact, they learn that splitting these functions between your primary characters can reinforce theme and create potential for different types of narratives…


DZ-26: Horror and Collaboration- Wolf Creek 2

How does a screenwriter collaborate with a director on an existing property?
AIHorror screenwriting, particularly in a franchise context, hinges on how much control characters retain when the genre demands vulnerability, a tension Aaron and Chas likely examine through WOLF CREEK 2’s choices.
⏱ 1h 48m
31 OCT 2015
Listen if you're co-writing and need to figure out where your voice ends and your collaborator's begins.
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In this halloween special, Chas (sans Stu) is joined by a very special guest... Aaron Sterns the co-writer of WOLF CREEK 2 -- the big budget sequel to the infamous WOLF CREEK, also directed by Greg McLean. Chas and Aaron talk horror, anti-horror, collaboration, novels and how a screenwriter works within an existing franchise…


DZ-24: Forging story rules in TV pilots

Are your story rules in your pilot strong enough to play out over the life of your show?
AIGrant Nebel and the hosts analyze how pilots like BREAKING BAD and MAD MEN establish their protagonists’ agency and capacity for choice, which determines the trajectory of character arcs across an entire show’s run.
⏱ 2h 5m
4 AUG 2015
Listen if you wanna know great television pilots establish the dramatic, literary, and cinematic rules that sustain their entire run.
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Stu and Chas move away from the world of features and dive into the Pilot Episodes of some (New) Golden Age Television: THE SHIELD, THE WIRE, BREAKING BAD, and MAD MEN. And we sneak in some discussion about ANGEL, THE SOPRANOS and GAME OF THRONES…



DZ-2: Do the Screenplay Gurus score big at the Box Office?

Do the biggest original films of 2013 follow more archetypal - or formulaic - structures?
AIChas and Stu wrestle with whether Ryan Stone is actually driving Gravity or being driven by Matt Kowalski’s mentorship, and whether this distinction matters to how the story functions.
⏱ 1h 33m
17 MAR 2014
Listen if you need to know which guru frameworks actually deliver in Act Three.
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Part 2 of our Screenplay Gurus series takes the same lens from Part 1 — Vogler, Snyder and Hauge — and points it at the two highest-grossing original films of 2013: GRAVITY and FROZEN. No franchise, no sequel. Just the two films that audiences went to see in the biggest numbers that year, and the question of what their scripts actually look like when you run them against the guru formulas…


DZ-0: Welcome to Draft Zero

What, exactly, is Draft Zero?
AIChas mentions exploring scenarios where ‘your protagonist doesn’t go on any journey at all’ and might be ‘a point of view protagonist,’ which centers character agency rather than obligatory character arcs.
⏱ 9m
1 FEB 2014
Listen if you're new to the podcast and want to understand our philosophy on screenwriting craft!
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Welcome to Draft Zero. A message from 2019 to those starting with our first episodes dating from 2014. We’ve learned a lot in five years. So where do you begin…

DZ-120: Subtext is Overrated!

How do character goals, tactics, and fears create subtext automatically?
AIIn The Substance, the hosts examine how Elizabeth’s inability to accept herself--her refusal to leave despite looking great--shows her punished for lacking agency over her own acceptance.
⏱ 1h 54m
1 AUG 2025
Listen if you're struggling to write subtext without it feeling forced!
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Or, how focusing on good drama will result in good subtext. We often hear how subtext is important for good screenwriting. We’re here to tell you it isn’t. Good subtext is a result of good drama, and your focus should be on creating that good drama. But how…


DZ-118: ADOLESCENCE -- How Questions Create Dramatic Tension

How do dramatic questions create tension?
AIStu argues that Jamie can’t undo what he’s done, which strips him of forward momentum and forces the show to ask character questions instead--a constraint that actually liberates the writing to explore why he did it rather than whether he can escape consequences.
⏱ 2h 0m
1 MAY 2025
Listen when you need tension without external stakes--subtext, stillness, and thematic weight do the work.
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In this episode, Stu and Chas delve into the cultural phenomenon of ADOLESCENCE. We try to find the craft tools that have made the show so compelling and such a catalyst for conversation…



DZ-102: Game of the Scene - Bluey, John Wick 4

How can 'games' help us write better scenes?
AIUnderstanding the game of the scene clarifies what choices characters can actually make within the arena and rules they’re operating under.
⏱ 1h 23m
31 AUG 2023
Listen to make your scene writing more dynamic (by looking at the underlying game)
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Stu and Chas turn their attention to a topic that has long eluded them: the game of the scene. We look at how considering the game that characters are playing — its rules, arenas, players, referees, and win conditions — can help you write more dynamic scenes…