Do characters need to change for you to have a satisfying story? That’s a question we’ve been asking since, like, episode five of this podcast. And we’re finally talking about it!
In this continuation of our deep dive into character arcs -- Stu, Chas and Mel break down MOANA, APOLLO 13 and THE DRESSMAKER to work out what carries a story when a character arc doesn’t. If your protagonist isn’t going to change, the drama has to come from what they do to everyone else.
We do manage to figure out some tools that carry a steadfast story: doubt and wobble (a character with no doubt isn’t steadfast, they’re a psychopath), emotional events between characters, and a distinction borrowed from operant conditioning — additive rewards (you gain something) versus subtractive ones (something is taken away). The subtractive reward is why a happy ending can still feel like loss... and it’s the thing we reckon that’ll matter most when we get to negative arcs.
We also wibble-wobble over WILLOW, TAKEN, FERRIS BUELLER’S DAY OFF, THE MARTIAN, PROJECT HAIL MARY, THE GREY, ALL IS LOST, STAR WARS (as always), GREY GARDENS, PRISCILLA, and how many tampons NASA sent to space.
