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DRAFT ZERO

DZ-129: Steadfast Character Arcs - Agents of Change

How do you write a satisfying story when your character never changes

1 AUG 2026

Show Notes

Do characters need to change for you to have a satisfying story? That’s a question we’ve been asking since, like, episode five of this podcast. And we’re finally talking about it!

In this continuation of our deep dive into character arcs -- Stu, Chas and Mel break down MOANA, APOLLO 13 and THE DRESSMAKER to work out what carries a story when a character arc doesn’t. If your protagonist isn’t going to change, the drama has to come from what they do to everyone else.

We do manage to figure out some tools that carry a steadfast story: doubt and wobble (a character with no doubt isn’t steadfast, they’re a psychopath), emotional events between characters, and a distinction borrowed from operant conditioning — additive rewards (you gain something) versus subtractive ones (something is taken away). The subtractive reward is why a happy ending can still feel like loss... and it’s the thing we reckon that’ll matter most when we get to negative arcs.

We also wibble-wobble over WILLOW, TAKEN, FERRIS BUELLER’S DAY OFF, THE MARTIAN, PROJECT HAIL MARY, THE GREY, ALL IS LOST, STAR WARS (as always), GREY GARDENS, PRISCILLA, and how many tampons NASA sent to space.

"If you never have any doubt, and you never sort of falter. You’re a psychopath; you’re not steadfast."

Mel Killingsworth  |  DZ-129: Steadfast Character Arcs - Agents of Change

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Thanks to our Patrons, especially Khrob, Theis, Sandra, Jesse, Randy, Paulo, Thomas, Jennifer, Malay, Alexandre & Natalie and Lily.

As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.


Resources

Chapters

  • 00:00:00 – Cold Open
  • 00:00:18 – What Is a Steadfast Character Arc?
  • 00:04:24 – › Character as habitual action and setting up payoff
  • 00:05:56 – › Operant conditioning and additive versus subtractive rewards
  • 00:09:14 – › Zero-context takeaways on steadfast emotional stakes
  • 00:10:33 – The Questionnaire for Analysing Character Arcs
  • 00:12:18 – MOANA
  • 00:13:31 – › Credits and the hero's journey plot summary
  • 00:16:12 – › The I Want song and being pulled versus pushed
  • 00:20:14 – › Moana's steadfastness causes her own low point
  • 00:22:47 – › Steadfast belief that changes others, not the self
  • 00:25:57 – › Multiple challenge types needed to dramatize resilience
  • 00:27:25 – › Maui's arc contrasted as genuine positive change
  • 00:29:38 – › Skills and rewards versus true character transformation
  • 00:36:22 – › Grandmother and father relationships deepen audience intimacy
  • 00:41:15 – › Disney princess genre expectations for character arcs
  • 00:45:27 – › Tracking when and whether Maui and Moana change
  • 00:48:36 – › The reluctant ally pattern across MOANA, STAR WARS, WILLOW
  • 00:52:10 – › Contrast, theme, and the audience's emotional event
  • 00:53:08 – APOLLO 13
  • 00:55:50 – › Plot summary and the docudrama's technical problem-solving
  • 00:57:38 – › Riveting problem-solving without any character value change
  • 01:00:56 – › Emotional events replace arcs in the Jack and Jim relationship
  • 01:09:12 – › Emotional tension versus arc as a structural framework
  • 01:14:42 – › Disaster movies compared across steadfast and positive arcs
  • 01:16:23 – › Do any characters change their relationship to themselves?
  • 01:20:02 – › Working the steadfast questionnaire against APOLLO 13
  • 01:33:53 – THE DRESSMAKER
  • 01:39:16 – › Debating Tilly's true objective in returning to Dungatar
  • 01:44:51 – › Steadfastness as being the agent of change for others
  • 01:48:37 – › Teddy's death punishes the belief that she isn't cursed
  • 01:52:16 – › Subtractive reward and removal of burdens versus true change
  • 01:57:00 – › GREY GARDENS as a parallel study in steadfast protection
  • 02:02:18 – › Tilly's revenge tactic transforms the town around her
  • 02:11:55 – › Fairy tale logic and heightened melodrama in the film
  • 02:16:29 – › Debating whether Tilly is steadfast or an agent of change
  • 02:20:11 – › Subtractive rewards and how the ending should feel
  • 02:24:23 – › How the story world punishes and rewards transformation
  • 02:27:01 – › Was this steadfast, a positive arc, or both?
  • 02:31:45 – Key Learnings & Wrap Up

KEY IDEAS

Character as Habitual Action

"I really like David Mamet's definition of a character being habitual action. That's his interpretation of Aristotle, that all a character is is habitual action. And therefore, I think, when... talking about a character change, you're talking about a character's habits changing, right? And therefore, you know, and the other derivation of that is that that means the film has to do enough setup to understand what a character's habit is. And then it needs enough payoff to understand that it wasn't just a one-off thing that they did, but it's actually going to stick."

— Stu Willis (00:05:04) · Setups Payoffs · Character Arcs

Emotional Events Replace Character Arcs

"What makes this work story-wise and keeps compelled is that it has emotional events regardless. And I think Apollo 13 has emotional events between the characters. If anything, the only thing that changes is the relationship between characters. I don't think they change the world. They don't come back and be like, we found water on Mars. You know, it's kind of, and maybe that's true of all survival stories, or maybe they don't, they're just compelling because the external stakes are so high."

— Stu Willis (00:39:23) · Emotional Event · Relationships · Character Arcs

Additive vs. Subtractive Rewards

"I think there is a emotional difference between a additive reward and a subtractive reward. Because it's subtractive, it's going to feel more like it's a loss, in a way. And I think there is a difference between a positive punishment and a negative punishment, emotionally."

— Stu Willis (00:09:22) · Emotional Impact · Stakes


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