DZ-58: Game of Thrones – Character Exposition

How can you let your characters tell us how they feel?

In watching Season 7 (and the first three episodes of Season 8) of Game of Thrones, Stu noticed that there were lots of scenes where characters either met for the first time or were reunited after a long time apart. In these scenes, the audience knows (or thinks they know) more than either character. And so the fascination, power and subversion comes from what the characters choose to reveal… or not.

And yet… while we thought this episode would be an extension of our previous musings on exposition, in nearly every great scene we assessed, the characters basically said “screw talking about plot or backstory” and instead exposited about their character. How it feels to be them. How they have, or have not, changed. 

And so this episode unexpectedly but rewardingly pivoted to learnings on how to set up and sell character exposition.

As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.

RUNNING ORDER

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DZ-57: Backmatter – Aesthetics and Forgiveness in Writing

How can you best articulate your ideas?

It is time (in fact, well past time) for our semi-annual #Backmatter episode. For the uninitiated, this is an episode where Stu and Chas discuss career and craft-related topics beyond what makes great screenplays work. To that end, Stu and Chas dive into: a five year review of Draft Zero and how it has changed their writing craft and process; a discussion on the aesthetics of writing; learnings for emerging writers in having their work produced; and finally forgiving yourself for not writing.

As always: an amazing thank you to out Patreons for supporting more Draft Zero more often, and in particular Patreon Chris Walker who edited this episode for us. 

EPISODE LINKS

Please considering rating or subscribing to us on Apple Podcasts! or sharing us on the Social Medias! We like finding new listeners.

Many thanks to Carrie, Daniel, Chris, Sandra, Paul, Rob, and Khrob for being top-level patrons. They’re good humans.

DZ-56: Character Motivations (Part 2)

Workshopping ways to fix character motivations.

In this second part of their exploration of character motivations, Chas and Stu dive into what makes “BAD” screenplays NOT work.  They examine at moments where they (and maybe you, dear listeners) did not believe a key decision being made by a character and so were taken out of the movie. In a departure from the Draft Zero format, they apply the tools they developed in Part 1 to workshop potential fixes to these beats.

Character decisions that come under the microscope are AVENGERS: INFINITY WAR (again), SOLO: A STAR WARS STORY, DIE HARD (which is a good example for contrast, not a bad one!), PREDATOR 2, SICARIO 2: DÍA DEL SOLDADO and PROMETHEUS (with an honourable mention to A PRINCESS BRIDE).

Let us know if you like the variation on our format or not!

As always: SPOILERS ABOUND!

Audio quotations used for educational purposes only. Timestamps indicated below. Chapter markers included in the mp3. Watch it on on YouTube. 

Read the transcript on GitHub or in HTML.

Special thanks to our Patreon supporters. If you would like more Draft Zero episodes more often, click here!

LINKS

Please considering rating or subscribing to us on Apple Podcasts! or sharing us on the Social Medias! We like finding new listeners.

Many thanks to Chris, Murirb, Sandra, Paul, Rob, and Khrob for being top-level patrons. They’re good humans.

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