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TOMBS Cycle

Every episode covering TOMBS Cycle.


"I think each sequence runs through its own tomb cycle. Each sequence culminates in a Banishment and a Slumber and then the next sequence starts with a new Transgression."

— Chas Fisher  |  DZ-122: Escalating Antagonism Across Genres

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DZ-121: Escalating Antagonism in SINNERS

How do the antagonistic forces in your story escalate distinctly from the protagonists' journey?
AIKim Ho introduces TOMBS (Transgression-Omens-Manifestation-Banishment-Slumber) as a generative story cycle from the MOTHERSHIP RPG that can develop your antagonistic forces independently from your protagonist’s arc.
⏱ 1h 24m
29 AUG 2025
Listen to strengthen your story by focusing on the antagonistic forces in your script.
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We often struggle to develop the middle stages of a story. Could this be because we focus on our protagonists’ journeys and plot structure more than on how the antagonistic powers are awakened, wronged, discovered, gathering strength and revealing themselves…


DZ-122: Escalating Antagonism Across Genres

How can you apply horror ideas to action and comedy?
AIThe entire episode maps Transgression-Omens-Manifestation-Banishment-Slumber across REBEL RIDGE and MEET THE PARENTS, demonstrating that this tabletop RPG framework generates story fuel and deepens character relationships regardless of genre.
⏱ 1h 44m
1 OCT 2025
Listen to learn how thinking of your hero as the horror (for your villains) makes your script dynamic.
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In this episode Chas, Stu and guest Kim Ho continue their exploration into the power(s) of antagonism and how focusing on them can develop story…



KEY IDEAS

Multiple Aligned Sources of Antagonism

"MEET THE PARENTS is more simple than Rebel Ridge or Sinners that has clear contrasting and conflicting sources of antagonism. This has multiple sources of antagonism, but they're all aligned in what they're trying to do."

— Chas Fisher (01:14:31) · DZ-122: Escalating Antagonism Across Genres

The Tombs Cycle as Story Structure

"You could see Transgression as being the opening of the film, Omens being the rest of the first act, the whole second act being Manifestation, and then the final act being Banishment, and then ending with Slumber."

— Chas Fisher (00:19:12) · DZ-122: Escalating Antagonism Across Genres

Sequence Structure Through Tomb Cycles

"I think each sequence runs through its own tomb cycle. Each sequence culminates in a Banishment and a Slumber and then the next sequence starts with a new Transgression."

— Chas Fisher (00:21:22) · DZ-122: Escalating Antagonism Across Genres

TOMBS As Generative Development Tool

"I think by us learning about this paradigm, it will help us in that development stage of stories. [...] we can actually look at the forces of antagonism in a story."

— Chas Fisher (00:01:21) · DZ-121: Escalating Antagonism in SINNERS

The Banishment Resolves Antagonism

"The Banishment is actually talking about the banishment of the sources of antagonism."

— Chas Fisher (00:20:26) · DZ-121: Escalating Antagonism in SINNERS

Escalating Antagonism Through the TOMBS Cycle

"And today we are looking at how to escalate antagonism within the story. And we are looking at this the lens that we are looking at escalating antagonism is through a paradigm that Stu discovered in the ttrpg horror Mothership and that paradigm is called TOMBS: Transgression Omens Manifestation Banishment and Slumber and I'm really excited about this topic."

— Chas Fisher (00:00:35) · DZ-121: Escalating Antagonism in SINNERS