Narrative Velocity
The force that drives a character forward through a story — not story pace, but the specific reasons a character keeps moving towards the next event. Better understood as character velocity.
It operates in two modes:
- Push — direct. The character is forced forward by external pressure. They retain agency over how to respond, but engagement is compelled.
- Pull — indirect. The character is drawn forward by something desirable: curiosity, reward, opportunity, or an internal need.
Pushes and pulls can layer within a single scene or sequence. Both must overcome a certain gravity — competing pressures, the known costs of acting, or simple inertia — for movement to actually occur.
References
- Justin Alexander (2011). Advanced Node-Based Design — Part 1: Moving Between Nodes. The Alexandrian.
- Andrew Doull (2009). The Quest for Quests — Part One (The Cast). Rogue Like Developer.
- Andrew Doull (2009). The Quest for Quests — Part Two (The Puzzle). Rogue Like Developer.
"We’re oscillating between push and pull, right? In a way: learning information is pull; danger is push, right? So you’re talking about a way of creating a narrative energy from oscillating between those two."
— Stu Willis | DZ-126: Secrets and Clues
Start here
KEY IDEAS
The Framework as a Writing Tool
"Just taking away a tool from this: how do I want people to feel? Do I want them to feel like they're in a drama, at which point maybe I'm going to focus more on my characters being pushed by external events, but I'm going to make sure that there's still tension or compulsion through the secrets and the reveals to the audience -- there's going to be a very different feel when my character is driving towards the thing that they're trying to uncover or achieve and there's cost to it and those costs are escalating. Those are two very different feelings, as against coming into a situation where everyone knows everything but I don't know anything -- as the audience member, I'm behind. Where do my moments of power and engagement come from? It's when I get caught up."
— Chas Fisher (01:35:37) · DZ-127: Secrets and Clues 2 - The Cost of Revelation
Creating Narrative Energy Through Oscillation
"We're oscillating between push and pull, right? In a way: learning information is pull; danger is push, right? So you're talking about a way of creating a narrative energy from oscillating between those two."
— Stu Willis (01:22:50) · DZ-126: Secrets and Clues
Stakes Differ: Push Versus Pull
"When a character is being pushed... a lot of the stakes can be external. But when they're being pulled, you're going to have to work a lot harder on the stakes because they want the information and there's going to have to be much more cost to that journey."
— Chas Fisher (00:18:40) · DZ-126: Secrets and Clues








