How can ‘games’ help us write better scenes?
Stu and Chas turn their attention to a topic that has long eluded them: the game of the scene. We look at how considering the game that characters are playing — its rules, arenas, players, referees, and win conditions — can help you write more dynamic scenes.
This will be a two-parter, and for this half, we talk BLUEY, “The Quiet Game” (from Season 2) and “Phones” (from Season 3), and JOHN WICK 4. We also touch on GAME NIGHT and LIFE OF BRIAN.
Thanks to Chris Walker for editing this episode.
As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.
CHAPTERS
- 00:00:00 – Cold Open
- 00:00:18 – Sponsor: ScriptUp
- 00:01:52 – Intro: What do we mean by Game of the Scene?
- 00:15:06 – The Life of Brian: “What have the Romans ever done for us?”
- 00:20:03 – Bluey
- 00:35:08 – Sponsor: Arc Studio Pro
- 00:37:56 – John Wick 4
- 01:14:34 – Wrap Up & Key Learnings
- 01:22:17 – Many thanks to our Patreons
RELATED EPISODES
RELATED LINKS
- Shot Zero on Game Night’s Hot Potato Sequence
This episode brought to you by (drum roll):
- ScriptUp: https://www.scriptupstudio.com – use promo code DZ10 to get 10% off
- ArcStudio: go to https://www.arcstudiopro.com/draftzero for $30 off a pro subscription!
And how can we forget our awesome Patreons, especially Lily, Alexandre, Casimir, Jennifer, Thomas, Garrett, Randy, Jesse, Sandra, Theis, and Khrob.
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We are @stuwillis, and @chasffisher on twitter. You can find @draft_zero and @_shotzero on Instagram and Twitter.
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