DZ-56: Character Motivations (Part 2)

In this second part of their exploration of character motivations, Chas and Stu dive into what makes “BAD” screenplays NOT work. They examine moments where they (and maybe you, dear listeners) did not believe a key decision being made by a character and so were taken out of the movie. In a departure from the Draft Zero format, they apply the tools they developed in Part 1 to workshop potential fixes to these beats.

Character decisions that come under the microscope are AVENGERS: INFINITY WAR (again), SOLO: A STAR WARS STORY, DIE HARD (which is a good example for contrast, not a bad one!), PREDATOR 2, SICARIO 2: DÍA DEL SOLDADO and PROMETHEUS (with an honourable mention to A PRINCESS BRIDE).

Let us know if you like the variation on our format or not!

As always: SPOILERS ABOUND!

DZ-33: Protagonist vs Hero – Dawn of Character Function

Array How does splitting ‘character functions’ enhance theme? We are often told that our ‘protagonist’ needs to be a active. That they need to be compelling. That they need to change. And – old faithful – that they need to be likeable. But after looking at MAD MAX: FURY ROAD, STAR TREK (2009), THE FIGHTER, and SICARIO, Chas […]