In this second part of their exploration of character motivations, Chas and Stu dive into what makes “BAD” screenplays NOT work. They examine moments where they (and maybe you, dear listeners) did not believe a key decision being made by a character and so were taken out of the movie. In a departure from the Draft Zero format, they apply the tools they developed in Part 1 to workshop potential fixes to these beats.
Character decisions that come under the microscope are AVENGERS: INFINITY WAR (again), SOLO: A STAR WARS STORY, DIE HARD (which is a good example for contrast, not a bad one!), PREDATOR 2, SICARIO 2: DÍA DEL SOLDADO and PROMETHEUS (with an honourable mention to A PRINCESS BRIDE).
Let us know if you like the variation on our format or not!
As always: SPOILERS ABOUND!